Search results for " interaction design"
showing 10 items of 28 documents
Multisensory texture exploration at the tip of the pen
2016
A tool for the multisensory stylus-based exploration of virtual textures was used to investigate how different feedback modalities (static or dynamically deformed images, vibration, sound) affect exploratory gestures. To this end, we ran an experiment where participants had to steer a path with the stylus through a curved corridor on the surface of a graphic tablet/display, and we measured steering time, dispersion of trajectories, and applied force. Despite the variety of subjective impressions elicited by the different feedback conditions, we found that only nonvisual feedback induced significant variations in trajectories and an increase in movement time. In a post-experiment, using a pa…
Sonic Interaction Design
2009
Sound is an integral part of every user experience but a neglected medium in design disciplines. Design of an artifact's sonic qualities is often limited to the shaping of functional, representational, and signaling roles of sound. The interdisciplinary field of sonic interaction design (SID) challenges these prevalent approaches by considering sound as an active medium that can enable novel sensory and social experiences through interactive technologies. This book offers an overview of the emerging SID research, discussing theories, methods, and practices, with a focus on the multisensory aspects of sonic experience. Sonic Interaction Design gathers contributions from scholars, artists, an…
Design and evaluation of prosody-based non-speech audio feedback for physical training application
2011
Abstract Methodological support for the design of non-speech user interface sounds for human–computer interaction is still fairly scarce. To meet this challenge, this paper presents a sound design case which, as a practical design solution for a wrist-computer physical training application, outlines a prosody-based method for designing non-speech user interface sounds. The principles used in the design are based on nonverbal communicative functions of prosody in speech acts, exemplifying an interpersonal approach to sonic interaction design. The stages of the design process are justified with a theoretical analysis and three empirical sub-studies, which comprise production and recognition t…
Non-speech voice for sonic interaction: a catalogue
2016
This paper surveys the uses of non-speech voice as an interaction modality within sonic applications. Three main contexts of use have been identified: sound retrieval, sound synthesis and control, and sound design. An overview of different choices and techniques regarding the style of interaction, the selection of vocal features and their mapping to sound features or controls is here displayed. A comprehensive collection of examples instantiates the use of non-speech voice in actual tools for sonic interaction. It is pointed out that while voice-based techniques are already being used proficiently in sound retrieval and sound synthesis, their use in sound design is still at an exploratory p…
Le radici del futuro. Il Micromuseo Immateriale del Grano e del Pane. Un progetto design-driven per il patrimonio culturale rurale
2023
Realizzato nel 2016 nel borgo rurale Santa Rita nei pressi di Caltanissetta, il Micromuseo Immateriale del Grano e del Pane è un piccolo ecomuseo di identità e territorio, che coniuga la dimensione storico-antropologica della memoria con la dimensione scientifico-didattica legata ai saperi del grano e del pane. Nel palazzetto baronale, ex scuola del borgo, trovano posto installazioni interattive/sensoriali e artefatti di comunicazione immateriali (infografiche, animazioni, documentari) che costituiscono il focus dell’esperienza di visita al museo. Un progetto design-driven di “riuso” del patrimonio culturale come motore di sviluppo, sostenibile e condiviso, concepito e realizzato (con tecno…
Drifting Down the Technologization of Life: Could Choreography-Based Interaction Design Support us in Engaging with the World and our Embodied Living?
2013
The development of interactive technology is often based on the assumption of need to reduce the physical action and cognitive load of the user. However, recent conceptualizations, supported by research in various fields of science, emphasize human physical action in cognitive processes and knowledge formation. In fact, physical and closely related imaginary movement can be seen as the quintessence of humanity. Acknowledging this should imply a new approach to the design of interactive technology. In the current study, we propose a choreographic approach for shifting the focal point of interaction design to the aspects of human activity and movement within a technologized context. Hence, th…
Embodied sound design
2018
Abstract Embodied sound design is a process of sound creation that involves the designer’s vocal apparatus and gestures. The possibilities of vocal sketching were investigated by means of an art installation. An artist–designer interpreted several vocal self-portraits and rendered the corresponding synthetic sketches by using physics-based and concatenative sound synthesis. Both synthesis techniques afforded a broad range of artificial sound objects, from concrete to abstract, all derived from natural vocalisations. The vocal-to-synthetic transformation process was then automated in SEeD, a tool allowing to set and play interactively with physics- or corpus-based sound models. The voice-dri…
Siti Web Museali: Identità Perdute. Appunti per una “storia” del progetto web museale nei primi anni 2000
2021
This discussion tries to investigate the theme of the "web amnesia" in relation to the website project of cultural institutions. More precisely, the reflection is inspired by a "rereading" of a research experience gained within the University of Palermo through the drafting of a doctoral thesis entitled "The web for culture. From digital identity to the design of online services” which had as its objective the mapping of the websites of museums or cultural institutions in relation to quality criteria, operational indications, design guidelines and, in general, to all the issues of the sectoral scientific debate of the early 2000s. Today, thanks to this possible reinterpretation, this resear…
I musei minerari: percorsi del museo delle Solfare di Trabia-Tallarita
2013
L’area dell’ex miniera di zolfo Trabia-Tallarita, si trova nel cuore della Sicilia, in provincia di Caltanissetta. È una zona depositaria di una storia multiforme e sfaccettata, la storia di un peculiare sviluppo industriale e commerciale. Si tratta della storia di un’evoluzione scientifica e tecnologica, di uomini e famiglie, di un’intera società che ruota e cambia intorno alla miniera. L’allestimento, progettato da Michele Pedrazzi (interaction designer) e realizzato dall’Asteria Multimedia di Trento, raccoglie tutti questi fili attraverso esperienze visive e sensoriali, come la simulazione della discesa in galleria, la stanza immersiva con proiezione a 360° e i diversi tavoli da lavoro i…
L'isola delle cento leggende
2022
L’isola delle cento leggende. Così Andrea Pittiruti presenta, al pubblico televisivo della RAI nel 1962, Ustica, nuovo approdo del turismo internazionale. Un documentario che ripercorre la storia dell’isola, dall’originario insediamento fenicio alla prima colonizzazione del XIII sec., dalle scorribande saracene al 19 maggio 1961 giorno in cui si chiude la triste parentesi del confino politico (attivo dal 1926). Le ricerche e le esperienze didattiche del Laboratorio di Visual e Graphic Design e Web Design, corso integrato del Corso di laurea magistrale in Design e Cultura del Territorio, nel Dipartimento di Architettura dell’Università degli Studi di Palermo, dal 2018 al 2021 esplorano quest…